No realy, Halo 1, in my opinion, it sucked. Dead serious. Maybe it is the same issue i had with Metal Gear Solid 2 (ie something I know is a good game but I couldn't get into) but in MGS2, at least I could tell why it was a good game, in Halo, it escapes me.
The productional value was great, the graphics were also great, sound I thought was uninspiring as far as explosions + guns went, but not too shabby in the music department.
Gameplay? Nothing special, nothing special at all. The weapons were for the most part very underwhelming, they didn't have the visceral feel that made Counter-Strike good (i would actually pin CS's success on the visceral feel of the guns and nothing else). There was no kick-back, no solidness to the guns. It wasn't completely bad, just nothing I would get excited about.
The enemies, well, they were fundementally the same all throughout, which wasn't necesarily a bad thing either, and is quite excusable considering the enemies were put to good use (sometimes).
The story? It was quite good, can't complain, the twist was genuinely unexpected. But it was very Half-Life esque (a game which I DID enjoy).
The biggest problem was, the absolute repetition involved in the game. It almost seems the developers decided they wanted the game to last a certain amount of time, so copy-pasted over and over again. This reached it's sickening peak in The Archives/Library. The same section, repeated 5 times to make a hall, repeated 5 times to make a level, 5 levels. Make the player go through each level twice. Utter BS, could they not have made it a tad bit more interesting? A little more effort would have gone a long way.
What is even worse is that somehow, Halo has managed to climb up to the position of one of the greatest games ever on Gamerankings.com. It has beaten the likes of MGS, ProEvoSoccer, Final Fantasy, GranTurismo, Battlefield:1942, Smash Brothers, and above all ICO. I feel like i am the only person on earth who realises how monotonous this game is.
While I am at it I will have a little bitch about Zelda:Ocarina of Time. Straight up, I thought it sucked. I feel insulted for it to be labeled an RPG, sure you play a role, but it lacks any magic system or character developement (fire arrow is not a magic system and child link vs adult link is not character developement).
I found it un-involving and i forced myself to finish it, and it was painful. All i could think is "gee this is overrated". Yet the game is ranked number 1 EVER on gamerankings.com. I just cannot understand what is going on.
The fact they are often considered the best games ever (MGS2, Zelda:OOT, Halo) doesn't help, I feel like I must be stoned to dislike these games (considering the ratings).
What do you guys think? Did Nintendo, Sony, and Microsoft pay off the review sites to give good reviews? Do you agree? Disagree? Do i just have horrible taste in games?
The productional value was great, the graphics were also great, sound I thought was uninspiring as far as explosions + guns went, but not too shabby in the music department.
Gameplay? Nothing special, nothing special at all. The weapons were for the most part very underwhelming, they didn't have the visceral feel that made Counter-Strike good (i would actually pin CS's success on the visceral feel of the guns and nothing else). There was no kick-back, no solidness to the guns. It wasn't completely bad, just nothing I would get excited about.
The enemies, well, they were fundementally the same all throughout, which wasn't necesarily a bad thing either, and is quite excusable considering the enemies were put to good use (sometimes).
The story? It was quite good, can't complain, the twist was genuinely unexpected. But it was very Half-Life esque (a game which I DID enjoy).
The biggest problem was, the absolute repetition involved in the game. It almost seems the developers decided they wanted the game to last a certain amount of time, so copy-pasted over and over again. This reached it's sickening peak in The Archives/Library. The same section, repeated 5 times to make a hall, repeated 5 times to make a level, 5 levels. Make the player go through each level twice. Utter BS, could they not have made it a tad bit more interesting? A little more effort would have gone a long way.
What is even worse is that somehow, Halo has managed to climb up to the position of one of the greatest games ever on Gamerankings.com. It has beaten the likes of MGS, ProEvoSoccer, Final Fantasy, GranTurismo, Battlefield:1942, Smash Brothers, and above all ICO. I feel like i am the only person on earth who realises how monotonous this game is.
While I am at it I will have a little bitch about Zelda:Ocarina of Time. Straight up, I thought it sucked. I feel insulted for it to be labeled an RPG, sure you play a role, but it lacks any magic system or character developement (fire arrow is not a magic system and child link vs adult link is not character developement).
I found it un-involving and i forced myself to finish it, and it was painful. All i could think is "gee this is overrated". Yet the game is ranked number 1 EVER on gamerankings.com. I just cannot understand what is going on.
The fact they are often considered the best games ever (MGS2, Zelda:OOT, Halo) doesn't help, I feel like I must be stoned to dislike these games (considering the ratings).
What do you guys think? Did Nintendo, Sony, and Microsoft pay off the review sites to give good reviews? Do you agree? Disagree? Do i just have horrible taste in games?