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plz: integrate sin(lnx) ??? (1 Viewer)

FinalFantasy

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I=int. sin(lnx) dx
let u=sin (lnx) and dv\dx=1 and v=x
du\dx=(1\x)cos(lnx)
I=xsin(lnx)-int. cos(lnx) dx
consider int. cos(lnx) dx
let u=cos(lnx) and dv\dx=1 and v=x
du\dx=(1\x)(-sin(lnx))
int. cos(lnx) dx=xcos(lnx)+int. sin(lnx)
.: I=xsin(lnx)-[xcos(lnx)+int. sin(lnx)]=xsin(lnx)-xcos(lnx)-I
2I=xsin(lnx)-xcos(lnx)
I=x\2(sin(lnx)-cos(lnx))
 

who_loves_maths

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hi wori (again),

integrate sin(lnx):

let u = lnx ---> du = dx/x ---> x = e^u

so, Int[sin(lnx)dx] = Int[(e^u)sin(u)du]

now, integrate by parts:

let w = sin(u) ---> dw = cos(u)du; and, let dz = (e^u)du ---> z = e^u

therefore, Int[(e^u)sin(u)du] = sin(u)(e^u) - Int[(e^u)cos(u)du]

consider Int[(e^u)cos(u)du], and apply integration by parts again:

let m = cos(u) ---> dm = -sin(u)du; and, let dn = (e^u)du ---> n = e^u

therefore, Int[(e^u)cos(u)du] = cos(u)(e^u) + Int[(e^u)sin(u)du]

and now substitute this back:

Int[(e^u)sin(u)du] = sin(u)(e^u) - [cos(u)(e^u) + Int[(e^u)sin(u)du]]

---> Int[(e^u)sin(u)du] = (1/2)(e^u)(sinu - cosu); where u = lnx originally.

Hence, Int[sin(lnx)dx] = (1/2)[xsin(lnx) - xcos(lnx)] + c


hope this helps :)
{i suspect, however, that there is an easier way than this... so you might have to wait for FinalFantasy, who's usually the expert on integration around here.}

Edit: lol, FinalFantasy already got there before me... should have guessed :); hehe... next time, i'll type faster Final! (and no more double spacing !!!)
 
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FinalFantasy

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hey man. plz don't say dat.. i am no expert on integration and there's many things i can't do :\ i dun deserve to be an expert in any maths topic
 

~ ReNcH ~

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Well, by the looks of it FinalFantasy's method is slightly shorter, but only by a few lines. Either way you have to apply integration by parts twice, from what I can see.
 

who_loves_maths

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Originally Posted by ~ ReNcH ~
Well, by the looks of it FinalFantasy's method is slightly shorter, but only by a few lines. Either way you have to apply integration by parts twice, from what I can see.
no not just 'slightly', FinalFantasy's method is obviously much the simpler and more expedient method here.
 

wori

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thank you very much for ur methods !!!

I should have waited this morning (around 0:30)
 

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