OK, tip page 7. I will try and make this more comprehensive than the last ...
Tips for Volumes:
- This topic obviously requires a strong knowledge of intergration, so make sure you know your integration stuff before you begin to study for it.
- The basic shapes include "bowls", "cylinders", "torus" (doughnut) but more advanced shapes (such as squares that become triangles or circles) are also inclued. It is imporatant that yopu knoe what the basic equation is for each type.
There are 4 basic ways to tacle questions:
- The easiest type is volumes of solids of revolution. This is appropriate for simple "bowl-like" shapes.
-- FORMULA: V = pi*I{a->b} (q - y)^2 dx or pi*I{c->d} (p - x)^2 dy where p/q is the offset.
- You must know how to do volumes by slicing, in both orentations (w.r.t. x and y), on the origin as well as offset. This is typically used for toruses.
-- FORMULA: V = pi*I{a->b} R^2 - r^2 dy
- You also need to know volumes by cylindrical shells, in both orentations (w.r.t. x and y), on the origin as well as offset. This is often used for spheres or "cylindrical" shapes.
-- FORMULA: V = 2*pi*I{a->b} x*f(x) dx [NB: This is like 2*pi*r*h]
- The last method, cross-section slicing, is used for irregular shapes. It requries you to determine a variable formula for the crossectional area, and intergrate this across the given region. Sometimes it will be neccsary for you to come up with your own axis to superimpose a shape onto, but this shouldn't be a problem. Simialr triangles are also often here.
Tips for Volumes:
- This topic obviously requires a strong knowledge of intergration, so make sure you know your integration stuff before you begin to study for it.
- The basic shapes include "bowls", "cylinders", "torus" (doughnut) but more advanced shapes (such as squares that become triangles or circles) are also inclued. It is imporatant that yopu knoe what the basic equation is for each type.
There are 4 basic ways to tacle questions:
- The easiest type is volumes of solids of revolution. This is appropriate for simple "bowl-like" shapes.
-- FORMULA: V = pi*I{a->b} (q - y)^2 dx or pi*I{c->d} (p - x)^2 dy where p/q is the offset.
- You must know how to do volumes by slicing, in both orentations (w.r.t. x and y), on the origin as well as offset. This is typically used for toruses.
-- FORMULA: V = pi*I{a->b} R^2 - r^2 dy
- You also need to know volumes by cylindrical shells, in both orentations (w.r.t. x and y), on the origin as well as offset. This is often used for spheres or "cylindrical" shapes.
-- FORMULA: V = 2*pi*I{a->b} x*f(x) dx [NB: This is like 2*pi*r*h]
- The last method, cross-section slicing, is used for irregular shapes. It requries you to determine a variable formula for the crossectional area, and intergrate this across the given region. Sometimes it will be neccsary for you to come up with your own axis to superimpose a shape onto, but this shouldn't be a problem. Simialr triangles are also often here.