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I.P. Lighting Design (1 Viewer)

squirt_92

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Haii guys
I'm doing lighting design for my i.p. and really need help writing my rationale. Any help on how to write one would be apprecitated thanks x x
 

Weddas

Cooking Up a Storm
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Hey,

this is what i used :p

How To Write A Directors Vision:
[FONT=&quot]Part 2: The Director’s Concept[/FONT]
[FONT=&quot]In planning for a play, the director usually presents a DIRECTOR’S CONCEPT to the other theatre artists. Sometimes, the concept is a combined effort between the designers and the director, but the director is usually the one who makes sure it is clear and solid before proceeding. The director’s concept guides the other theatre artists toward a unified production. In other words, it helps them all stay on the same page, or at least in the same book. Here are some good examples of director’s concepts:[/FONT]
[FONT=&quot]Director’s Concept for A Thousand Cranes[/FONT]
[FONT=&quot]"The text of Kathryn Schultz-Miller's short play is a kind of structured memory: through Sadako's brief life, we encounter the Hiroshima bombing as an incomprehensible human act. The issues of race, culture, nuclear war and patriotism are complex for young audiences. Producing 'A Thousand Cranes' demands restraint, imagination, the willingness to face horror, the willingness to forgive. In our production we try to stir a young audience's theatrical imagination by presenting another world that seems familiar, a child's flights of fancy as a journey to understanding, a story that is simple yet compelling. In the end, we hope to ask questions rather than teach. If a child can know loss as a necessary outcome of war, and see another culture as human rather than exotic, we have succeeded." Andrew Tsao, Indiana Repertory Theatre.[/FONT]
[FONT=&quot]Director’s Concept for King Lear[/FONT]
[FONT=&quot]" "King Lear" is a reminder of how quickly a country can be destroyed from within by political back-biting, greed and complacency. Lear takes for granted both his responsibility as king and his land's stability, assuming he can leave the daily running of the country to others while he retires to "the good life". Because Shakespeare's message is appropriate for any point in history, we have chosen to set this production without specific period or culture. We also wanted to create a raw, elemental world where violence becomes commonplace. Fire, wind and water are placed within a steel structure set upon the earth, giving the set a non-realistic, presentational feel, where one does not expect each location to be fully realized visually. This helps to accommodate Shakespeare's quick and constant scene changes. In the background you can see a vague image of the empire that everyone is trying to capture. It is polluted and corrupt, not beautiful. On this land, no one is immune from the desire for power. In our "King Lear" there are no heroes and there is ultimately no innocence; everyone gets their hands dirty. As the battles both political and personal ensue, the story reveals itself to be actually a quest for love and understanding, and what is truly important in life.” Karen TenEyk, Cincinnati Playhouse in the Park.[/FONT]
[FONT=&quot]Director’s Concept for The Illusion[/FONT]
[FONT=&quot]"At age 18, Peirre Corneille (1606-1684) began his career as a lawyer, only to abandon it for the theatre five years later. In 1636, during a period when the theatre in France was enjoying a slight gain in prestige, Corneille wrote 'L'Illusion Comique'. He referred to this play as a "strange monster" because of its unconventional blend of theatrical styles and its violation of Aristotle's three unities of place, time and action-the theatrical dogma of the period. "Corneille's use of a cave as Alcandre's place of enchantment draws on a European tradition in which caves were regarded as mystical entities-methaphors for the cosmos-places where magic and a sense of the divine dwelled. During the Baroque period, in which Corneille was writing, caves had become a popular theatrical setting where the triumph of art over nature was demonstrated (for instance, mechanical devices were built to fashion fountains out of natural pools of water). This Baroque ideal is reflected in Alcandre's ability to create illusion as splendor and refinement within the rough and primitive environment of the cave." David Esbjornson, The Classic Stage Company (New York).[/FONT]
[FONT=&quot]To create a director's concept, the director usually explains his initial thoughts about:[/FONT]
[FONT=&quot](1) the themes of the play[/FONT]
[FONT=&quot](2) mood and atmosphere (that will best communicate the themes of the play)[/FONT]
[FONT=&quot](3) overall look or feel (that will best communicate the themes of the play)[/FONT]
[FONT=&quot](4) general observations about character (that will best communicate the themes of the play)[/FONT]
[FONT=&quot](5) general observations about the virtual space (the setting) of the play[/FONT]
[FONT=&quot](6) general observations about the language and symbols found in the play[/FONT]
[FONT=&quot](7) practical thoughts on the time period of the play[/FONT]
[FONT=&quot]For any one of these elements, the director may choose to go into great detail or not approach it at all. Perhaps you can see the beginnings of tyrannical despotism here, and there is a danger of that happening if the director goes into great detail about the setting or costumes, for instance, and does not allow the costume or set designer the artistic freedom they would prefer. So directing takes a deft hand, and a personality that seeks to include everyone and validate appropriate ideas. [/FONT]
[FONT=&quot]Looking at the director's concept above for A Thousand Cranes, we can see that the director has approached theme most completely, and he has given good clues to the feel of the play in terms of setting and costumes and acting. Can you see the clues? Words like "restraint," "child's flights of fancy," "willingness to face horror," and "simplicity" are good hints at what he's trying to achieve. These are wonderful and tantalizing clues for a design artist, don't you think?[/FONT]
[FONT=&quot]The director's concept for King Lear is likewise tantalizing. Take a look at the words director Karen TenEyk uses to stimulate her designers and other artists: "raw, elemental world where violence becomes commonplace," "polluted and corrupt," "desire for power," and "everyone gets their hands dirty." Her description of the setting does set some restrictions on the set designer, but it is not so detailed that it will impede the designer's artistic choices. This concept is very clear and gives very clear "rules" for the artists to follow.[/FONT]
[FONT=&quot]The director's concept for The Illusion dwells on the play's historical setting and the popular conventions of the time. Yet even this concept gives artists a place to go. We know that the setting will be a cave, and we are also given some other clues: " splendor and refinement within the rough and primitive environment of the cave," "triumph of art over nature," and various allusions to magic and occult.[/FONT]


Hope that helps as us lighting people stick togeather :p

Peace out,
Weddas
 

Weddas

Cooking Up a Storm
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Juat found some more stuff floating around my HDD:

How many words:
300 Words

Design project:
The Intention and the approach used towards the design.
Explanation of the directorial concept (e.g. Hamlet, all female cast, set on mars in a space prison).
This includes the Theme, Shapes, Colours and Message of the play etc...

Info:

It's basically your vision. Include all things relevant to completing it.

At some point prior to producing the actual 'lighting design', the designer must form a LIGHTING CONCEPT. Typically, this is a statement of what the designer hopes to achieve with the lighting design, and how he hopes to achieve it. It may be written, or verbal only, but the concept must exist, at the very least in the designers' mind.

The concept should be fundamental. It should capture the intrinsic qualities in the play and relate and describe them in terms of light. If properly developed, the concept will assist the designer with every step of the lighting design process. It will be used constantly to justify the designer's choice of style, lighting methods, directions of light, use of intensity, distribution, colour and movement, etc.

Often the concept may become clear after the first meeting with the director and the other designers. At other times, the concept may develop slowly over a period of weeks and may not become evident until the designer has had the opportunity of watching several rehearsals.

The lighting concept is generally based on the emotional qualities developed by the playwright and indicated by the script. The concept will also be influenced by the directors' and the other designers' interpretation of the script. Everyone must be on the same page at the same time, when it comes to the design concept.

The lighting concept may sometimes be as simple as: 'to provide a feeling of warm, muted, sunlight over the entire stage, with a strong dramatic sense of motivation from stage left'.

Often the concept will be far less simplistic and will relate more to the production on various emotional or metaphoric levels. As the designer analyses the play, he will often find; contrasts, conflicts, juxtapositions, metaphors, symbolism, irony, and other dramatic devices. How he relates these images to the physiological of design, is an important part of the design process, and is usually defined as part of the concept.

Example: A stylized play about a couple that are diametrically opposed to each other and are always fighting - might be seen as a 'cat and mouse game'. So the designer will use 'cat and mouse colors' (maybe pink from one side and gray from the other). He may show the contrast between the two characters with contrast in the lighting. The 'cat' may be illuminated with sharp, threatening lighting, while the 'mouse' may be sympathetically illuminated with soft warm light. So every thing regarding choice of intensity, colour, direction and movement of light, can all be justified by the concept.

Good lighting can and often does exist, without a concept. However, the lighting designer that takes time to develop a strong overall concept is ultimately better equipped to make rapid design decisions, as there is now complete justification and direction for all of his choices.

Helpful Links:
Table of Contents - Stage Lighting Design, - by Bill Williams (see part four.. others may be useful)
Lighting Examples Page 1

Pasted from <Lighting Design Concept????>

Other Info:
Lighting concepts list the properties that lighting should possess. They give no exact information about the choice of lamps or luminaries or about their arrangement. Project analysis provides lighting quality guidelines giving information about the individual forms of lighting. These relate to the quantity and various quality features of light, and also gives the degree of spatial and temporal differentiation. A practical design concept requires consultation with the other trades involved. It must meet the specifications of the relevant standards and take both investment costs and running costs into consideration. The challenge of a qualitative lighting design is to develop a design concept that combines the technical and aesthetic requirements of complex guidelines. A concept that delivers the required performance with a commensurate level of technical expertise and the highest level of artistic clarity will produce the most convincing solution.

Pasted from <ERCO Light Scout - Guide - Lighting concept ->
 

squirt_92

New Member
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OMG thank you so much, just found out I need to have it basically completed by Wednesday for marking and I haven't even really started, I'm screwed lol
 

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