http://www.anandtech.com/systems/showdoc.aspx?i=2610&p=1
If you wanna know a bit more about the performance hardware capabilities of the new XBOX, have a read.
But for anyone wanting to know in a nutshell:
CPU: boasts three IBM designed PowerPC cores, with Microsoft's paradigm based upon efficiency. Manufacture-wise, it's currently based on a 90nm process, but Microsoft intends to scale down to 65nm in a years time. All cores are actually identical.. so unlike the PS3 where it has one PowerPC core with 7 specialised SPEs (special 'satellite' cores) within it, the 360's 3 cores are all equivalent and multipurpose, where each core can also execute two threads at the same time makes it very suitable for multi-thread titles (up to 6 threads). I should mention one issue however (not in article), the CPU has 1MB of cache.. so worst comes to worst we have 6 threads sharing off one 1MB cache, doesn't sound too accommodating.
GPU: ATi designed 'Xenos', boasts a unified shader architecture with 48 shader units. The 332 million transister GPU is also dual-die, where the bigger die acts like a more conventional GPU and the small one (daughter die) accommodates a 10MB block of embedded DRAM w/ with the hardware necessary for z & stencil, colour and Alpha processing aswell as AA. The daughter die's 10MB block is quite useful in the fact that allows the 360 to offer 'free' AA (i.e the enabling of it doesn't prove any ramifications for performance (either IQ or frame rate))..... very very nifty.
If you wanna know a bit more about the performance hardware capabilities of the new XBOX, have a read.
But for anyone wanting to know in a nutshell:
CPU: boasts three IBM designed PowerPC cores, with Microsoft's paradigm based upon efficiency. Manufacture-wise, it's currently based on a 90nm process, but Microsoft intends to scale down to 65nm in a years time. All cores are actually identical.. so unlike the PS3 where it has one PowerPC core with 7 specialised SPEs (special 'satellite' cores) within it, the 360's 3 cores are all equivalent and multipurpose, where each core can also execute two threads at the same time makes it very suitable for multi-thread titles (up to 6 threads). I should mention one issue however (not in article), the CPU has 1MB of cache.. so worst comes to worst we have 6 threads sharing off one 1MB cache, doesn't sound too accommodating.
GPU: ATi designed 'Xenos', boasts a unified shader architecture with 48 shader units. The 332 million transister GPU is also dual-die, where the bigger die acts like a more conventional GPU and the small one (daughter die) accommodates a 10MB block of embedded DRAM w/ with the hardware necessary for z & stencil, colour and Alpha processing aswell as AA. The daughter die's 10MB block is quite useful in the fact that allows the 360 to offer 'free' AA (i.e the enabling of it doesn't prove any ramifications for performance (either IQ or frame rate))..... very very nifty.