Fluorescent
Banned
I am pretty damn close to abandoning this ridiculously difficult game, but while I still have some thread of hope....
I need help with my VB major project, a Solitaire game.
Firstly, I randomised and assigned each card value/colour/picture to my card deck array, here's the code for the purpose of my question:
My problem is that when I click a particular card, I need the program to be able to "read it" as such, so I can obtain the Value and the colour....
But how the hell do I do that!?
Also, if anyone can recommend a site or source that I could use I would greatly appreciate it because I'm seriously considering abandoning this project -.-
I need help with my VB major project, a Solitaire game.
Firstly, I randomised and assigned each card value/colour/picture to my card deck array, here's the code for the purpose of my question:
Code:
Private Sub Form_Load()
Randomize 'Makes it so the starting seed is different
Dim arrDeck(1 To 52) As Integer
Dim CardCount As Integer 'This will be my loop counter
Dim CardVal As Integer 'This will get assigned the random value
Dim Count As Integer
CardCount = 1 'Resets card count to 1
Do While CardCount < 53 'This sets every slot in arrDeck to -1
arrDeck(CardCount) = -1 'so that later I can tell if the slot is empty
CardCount = CardCount + 1 'or not
Loop
CardCount = 1 'Resets card count to 1
Do While CardCount < 53 'Loop until every slot is full
10 CardVal = Int((52 * Rnd) + 1) 'Set CardVal = to a random number
If arrDeck(CardVal) = -1 Then 'Take random slot and see if there is a card
'in it yet. If there isn't it will be = to -1
'if there is it will be equal to a different
'value.
arrDeck(CardVal) = CardCount 'There isn't so put current card in that slot
CardCount = CardCount + 1 'Increment my card count
Else: GoTo 10 'There is so start again from the beginning
End If
Loop 'Do it all again if < 53
'Set the image, value and colour of each card.
For Count = 1 To 52
Select Case arrDeck(Count)
Case Is = 1
CardValue(1) = 1
CardColour(1) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\clubs-ace.bmp")
Case Is = 2
CardValue(2) = 2
CardColour(2) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\clubs-2.bmp")
Case Is = 3
CardValue(3) = 3
CardColour(3) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\clubs-3.bmp")
Case Is = 4
CardValue(4) = 4
CardColour(4) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\clubs-4.bmp")
Case Is = 5
CardValue(5) = 5
CardColour(5) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\clubs-5.bmp")
Case Is = 6
CardValue(6) = 6
CardColour(6) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\clubs-6.bmp")
Case Is = 7
CardValue(7) = 7
CardColour(7) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\clubs-7.bmp")
Case Is = 8
CardValue(8) = 8
CardColour(8) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\clubs-8.bmp")
Case Is = 9
CardValue(9) = 9
CardColour(9) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\clubs-9.bmp")
Case Is = 10
CardValue(10) = 10
CardColour(10) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\clubs-10.bmp")
Case Is = 11
CardValue(11) = 11
CardColour(11) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\clubs-jack.bmp")
Case Is = 12
CardValue(12) = 12
CardColour(12) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\clubs-queen.bmp")
Case Is = 13
CardValue(13) = 13
CardColour(13) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\clubs-king.bmp")
Case Is = 14
CardValue(14) = 1
CardColour(14) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\Diamond-ace.bmp")
Case Is = 15
CardValue(15) = 2
CardColour(15) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\Diamond-2.bmp")
Case Is = 16
CardValue(16) = 3
CardColour(16) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\Diamond-3.bmp")
Case Is = 17
CardValue(17) = 4
CardColour(17) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\Diamond-4.bmp")
Case Is = 18
CardValue(18) = 5
CardColour(18) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\Diamond-5.bmp")
Case Is = 19
CardValue(19) = 6
CardColour(19) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\Diamond-6.bmp")
Case Is = 20
CardValue(20) = 7
CardColour(20) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\Diamond-7.bmp")
Case Is = 21
CardValue(21) = 8
CardColour(21) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\DIamond-8.bmp")
Case Is = 22
CardValue(22) = 9
CardColour(22) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\diamond-9.bmp")
Case Is = 23
CardValue(23) = 10
CardColour(23) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\Diamond-10.bmp")
Case Is = 24
CardValue(24) = 11
CardColour(24) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\diamond-jack.bmp")
Case Is = 25
CardValue(25) = 12
CardColour(25) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\diamond-queen.bmp")
Case Is = 26
CardValue(26) = 13
CardColour(26) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\Diamond-king.bmp")
Case Is = 27
CardValue(27) = 1
CardColour(27) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\heart-ace.bmp")
Case Is = 28
CardValue(28) = 2
CardColour(28) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\heart-2.bmp")
Case Is = 29
CardValue(29) = 3
CardColour(29) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\Heart-3.bmp")
Case Is = 30
CardValue(30) = 4
CardColour(30) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\heart-4.bmp")
Case Is = 31
CardValue(31) = 5
CardColour(31) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\heart-5.bmp")
Case Is = 32
CardValue(32) = 6
CardColour(32) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\heart-6.bmp")
Case Is = 33
CardValue(33) = 7
CardColour(33) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\heart-7.bmp")
Case Is = 34
CardValue(34) = 8
CardColour(34) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\heart-8.bmp")
Case Is = 35
CardValue(35) = 9
CardColour(35) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\heart-9.bmp")
Case Is = 36
CardValue(36) = 10
CardColour(36) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\heart-10.bmp")
Case Is = 37
CardValue(37) = 11
CardColour(37) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\heart-jack.bmp")
Case Is = 38
CardValue(38) = 12
CardColour(38) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\heart-queen.bmp")
Case Is = 39
CardValue(39) = 13
CardColour(39) = "Red"
CardImage(Count).Picture = LoadPicture(App.Path & "\heart-king.bmp")
Case Is = 40
CardValue(40) = 1
CardColour(40) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\spade-ace.bmp")
Case Is = 41
CardValue(41) = 2
CardColour(41) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\spade-2.bmp")
Case Is = 42
CardValue(42) = 3
CardColour(42) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\spade-3.bmp")
Case Is = 43
CardValue(43) = 4
CardColour(43) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\spade-4.bmp")
Case Is = 44
CardValue(44) = 5
CardColour(44) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\spade-5.bmp")
Case Is = 45
CardValue(45) = 6
CardColour(45) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\spade-6.bmp")
Case Is = 46
CardValue(46) = 7
CardColour(46) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\spade-7.bmp")
Case Is = 47
CardValue(47) = 8
CardColour(47) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\spade-8.bmp")
Case Is = 48
CardValue(48) = 9
CardColour(48) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\spade-9.bmp")
Case Is = 49
CardValue(49) = 10
CardColour(49) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\spade-10.bmp")
Case Is = 50
CardValue(50) = 11
CardColour(50) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\spade-jack.bmp")
Case Is = 51
CardValue(51) = 12
CardColour(51) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\spade-queen.bmp")
Case Is = 52
CardValue(52) = 13
CardColour(52) = "Black"
CardImage(Count).Picture = LoadPicture(App.Path & "\spade-king.bmp")
End Select
Next Count
End Sub
My problem is that when I click a particular card, I need the program to be able to "read it" as such, so I can obtain the Value and the colour....
But how the hell do I do that!?
Also, if anyone can recommend a site or source that I could use I would greatly appreciate it because I'm seriously considering abandoning this project -.-