Uncle
Banned
then go teaching pokemon like persian the weirdest moves.
like hyper beam.
somehow hyper bream TM is compatble with many pokemans
like hyper beam.
somehow hyper bream TM is compatble with many pokemans
I thought it was because it was a Normal attack type.then go teaching pokemon like persian the weirdest moves.
like hyper beam.
somehow hyper bream TM is compatble with many pokemans
thanks for the correct i think selfdestruct and explosion are not often seen i know why.not necessarily destiny bond.
you faint after 3 turns, so if you end the battle on 1 or 2 turns then you dont faint.
martyrdom would be if a pkmn with very high attack stat uses explosion/selfdestruct.
oh shit i was hopings thay mayde polygon 2.01, even smoother sampled exterior.yeah toxic is awesome, and its so annoying for them.
other ones are like protect and sub (i think) i'm not really sure actually.
hyperbeam is bad though...2nd turn recharge!! its only useful on normal pokemon though, coz of the STAB. a strong hyperbeamer would be porygon z!
shuckle:yea there was a stage where i debated with myself whether to use blissey or shuckle.
blissey won, because it can withstand lots of sonicbooms/dragon rages/seismic tosses, and because of minimise-softboiled, and either toxic, will-o-wisp, refresh, or something else i dunno.
i didnt really think of any moveset for shuckle, so yea. i'll think about it.
yes metagross is also a great pkmn, though not too sure about jolly. I'd prefer maximising its already high att stat, but then again its pretty high as it is, and increasing its speed will be good too.
yes ive considered togekiss, just cbf'd making a moveset and ev training.
also, i just caught zapdos in my red version advanced. Got its health down to 20, caught on first pokeball (yes, not great/ultra/master, but POKEball).
gg omie.
why brave nature??thats not good for togekiss at all. How about lowering some speed ev's and putting it into sp atk. and using t-wave instead of shadow ball?shuckle:
power trick
safeguard
rest
still looking
overall, try for dusknoir. has a 125 def and sp def and atcually has a liveable attack
togekiss:
air slash
aura sphere
shadow ball
water pulse
with ability serene grace
+252 hp
+252 spd
+6 def
brave nature
for metagross, who would use a special move? thus jolly, taking away an unneeded stat whilst increasing its speed. also, its attack is already 135 and def 130, why increase? however its spd is 70, thus need for an increase.
also, which one? arcanine or magmortar?
"not necessarily destiny bond.
you faint after 3 turns, so if you end the battle on 1 or 2 turns then you dont faint.
martyrdom would be if a pkmn with very high attack stat uses explosion/selfdestruct. "
err.... don't you mean perish song? destiny bond is "if you kill me now, i'm taking you with me as well"
a) that is what the +252 ev into spd does.why brave nature??thats not good for togekiss at all. How about lowering some speed ev's and putting it into sp atk. and using t-wave instead of shadow ball?